MoreThin's PVP Guide

An Overview on Albion's PVP Landscape

Many new players in Albion Online are asking “What build is the best?”, “What weapon should I spec up?”. It is hard to answer that because there are many viable builds that is best in different contents of the game. So, to properly answer their question, you should ask them first on what content they like on the end game. There are different kinds of content in Albion in terms of PVP, PVE, and Economy. Let’s discuss that one by one.

In terms of PVP, it can range from small scale to large scale.



Small Scale PVP

Skirmishes from 1v1 to the smallest "zerg"

Corrupted Dungeons (CDG)

If you want to fame farm and to have a 1v1 PVP experience. This is the dungeon for you. As this dungeon let’s you have a combined PVP and PVE experience. Inside the dungeon you can clear the monsters or use them as an extra weapon to fend off another player that tries to invade you.

There are three different levels of these types of dungeon. First is Hunter Level which is only accessible in Yellow and Blue Zones and requires you to have at least 900 IP to enter. This level is non-lethal meaning that even if you die, your items will not drop. Next level is Stalker Level you need to have 1000 IP to enter. Lastly is Slayer Level which needs 50,000 infamy before unlocking and 1200 IP for you to enter. Both Stalker and Slayer levels are lethal which means it is a full loot PVP.

Infamy is gained by killing mobs inside the dungeon or killing players. If you kill a player you’ll gain 8% of their current infamy, and if you were killed you will lose 10% of your current infamy. Infamy is like rankings/mmr/elo in other games. NOTE: Builds in CDg varies on the current meta of the game, so watch youtube clips and check the weekly top 10 infamy players’ build inside the game. Your main profit in this dungeon is the equipment that you will get when you kill a player.

This guide describes the Corrupted Dungeons in detail. Check it out.

Hellgates (HG)

Just like CDg this dungeon combines PVP and PVE, but the only difference is that in HG you will play with your team. HG have 3 types. 2v2,5v5, and 10v10 (this is self-explanatory). If you need to practice your team composition and team chemistry, you can do non-lethal hellgates first, so you will not lose your items when you die. If you think your team is ready, you can go straight to lethal hellgates. Loots in this dungeon is very high but it is very risky. Again, builds vary depending on the meta. You can research on your own or ask any officers or veterans in the guild to guide you.

Crystal League (CGvG)

The endgame and the most competitive Small Scale PVP. Crystal leagues have two types: 5v5 and 20v20. This is purely PVP and top guilds are willing to pay a lot of silver for crystal leagues player. Why? Because Crystal League can give a lot of season points every win and it is the only way to level up guild’s owned territories. Crystal Leagues have level 1 to 9. Where in high level crystal leagues (level 7 – 9) are being broadcasted on Albion’s official twitch channel. If you win a Level 9 CGvG, Congrats! You’re the season champion for crystal league and you’ll rewarded with a swiftclaw skin that worth billions. Hellgate builds and Crystal League builds are somehow similar.

Roads of Avalon

This is the main source of “small scale content”. Inside the roads of Avalon you can have a lot of enemies that is thirsty for some PVP action. You can dive chests area and steal their loots or just find a hot zone or portal that is used often. Ask any officer or veterans in the guild about the build.

Ganking / Dungeon Diving

You can do this solo or with a group. This type of PVP is like being a total criminal inside the game. You kill players that are transporting, gathering, or just came out of there dungeons. But beware because some players wants to be gank so they can wipe the gankers in the zone.

This is the best composition in ganking as it can fight small groups that wants to kill you.

Mage Raid

In mage raiding you kill the mages inside the enemy guilds’ territory to gain season points and siphon energy for your own guild. It can be considered as small scale PVP since enemy guilds often defends their mages since you are stealing season points from them. I also made a guide about mage raiding (Coming Soon!).




Large Scale PVP

Mass-up for a battle that has large scale effect in the world of Albion

ZvZ (Zerg vs Zerg)

This is the main “guild war” of the game and it is the ultimate content of every top guilds of Albion. This a very large-scale fight that range from 100 vs 100 players in the Black Zone. The main objective of these fights is to capture Outposts, Castles, and Territories. All those generates season points. Season points are very important for guilds who wants to achieve ranks in a season because of the Battlemount season rewards and of course for bragging rights.

The basic ZvZ roles are Tanks, Healers, Support, Ranged DPS (RDPS) and Melee DPS (MDPS).

Faction War

Faction War is just like ZvZ but with no Season Points but you will gain faction points. You can gain Faction points by claiming outposts and killing players in the royal city while you are flagged for the city in which you are enlisted with. You can use faction points to trade it to hearts or faction mounts. These will get you a lot of profit in the long run.

Basic ZvZ Rules

The expected behavior / rules that every zerg member should follow. Do this, and you will fit perfectly in the cogs of your zerg's war machine.

  • Do NOT clump, never fuckin clump!
  • Don't talk, only the scouts/shotcaller can talk! The only time that you can talk is if you are calling out something important like an enemy flank.
  • Follow the Shotcaller / Commander calls (no matter what he says), NEVER countercall!
  • Use potions wisely, it will save your life.
  • Commit to the fight, no matter what happens! No fear!
  • SMART LOOTING, If you are caught overweight in a fight, you will be a hindrance to your own zerg. Every people count, so be smart!
  • DO NOT throw your Es randomly!

Tank like a BOSS

The ones in the frontline. The ones who will halt the enemy's advances. The ones who pave the way for HUGE CLAPS.

  • Listen and stay close to the shotcaller to quickly engage and setup for your DPS or disrupt the enemy zerg's DPS!
  • Always be in front, ready to use your Es and disruption abilities!
  • You can also be in the very far back of the zerg keeping tabs on the enemy zerg's clappers and flankers!
  • Chain your crowd control with other tank players! [Example of this is, when someone uses Grove E, save yours and stun then again once the allied Grove E duration is done.]
  • On defensive stance/not engaging/idle, use your abilities to peel/disrupt! Grovekeepers Inertia rings, Camlanns Snare Charges/Sacred Ground, Soulscythes Rising Blow!

Goin' Artillery like a RANGED DPS (RDPS)

Have you ever wondered why you were deleted after that Camlann's Vendetta? It's because of these guys.

  • ALWAYS use your Knight Helms/Sprints/Cleric Robes when engaging!
  • Look at the Crown/Shotcaller's mark/Ping to know where you should drop your E! If you see a deathball and a good clump in the Shotcaller's direction, engage!
  • Never forget to use your defensives! You are fragile, you can easily die!
  • Do not push too far!
  • Engage on the sides, not on a line!
  • Do not be afraid to make big plays!

The Spartans of the Zerg, Melee DPS (MDPS)

Have you ever wondered why you were deleted after that Camlann's Vendetta? It's because of these guys.

  • GO MOTHERFUCKIN DEEP! DON'T BE A PUSSY!
  • Go in the enemy's backlane, they won't notice you! Keep doing damage until you can't sustain no more, then go back to your healers!
  • Use your defensives very wisely! You are in the front!
  • Get inside the enemy's zerg at all times!
  • Always be beside the tanks!
  • Use your potions more often, it will help you alot!
  • Do not be afraid to go deep, if you have a Hellion Jacket, you won't die that fast, clap clap clap till you fuckin can't anymore!

The Weightlifting SUPPORTS

The people who can turn the tides of a bad zerg comp, and save the ones who were in dire situations.

  • Position yourself wisely, a bad positioned Locus or a good positioned Locus can make a HUGE difference in the fight!
  • Never forget to use your Qs and Ws to shield and cleanse!
  • Never forget to use your Armours and Knight Helms to help peel the backlane!
  • Never leave your frontline behind to die!
  • Coordinate with other Locus players if you are defensive or offensive!
  • Use your own judgement to make plays/save the zerg!
  • PURGE THE ENEMY CLAPPERS!

HEALERS, make the floor green!

The ones who save. The ones who will sustain the zerg until enemies are ran over.

  • Use your defensives wisely, the enemy will always be looking out for you!
  • DO NOT DROP YOUR Es HASTILY! Coordinate with other healers to sustain.
  • If you don't see anyone getting low below 50%, do not drop your Es! Save it!
  • Never leave your frontline behind to die!
  • Always use your Qs and Ws if your E is on cooldown!